![]() ![]() It’s still menu based and completely out of your control once the battle starts but you can raise the effectiveness of your troops by building garrisons of synergistic troop types then placing them into different roles and tactical stances. Surprisingly, the war options are some of the best I’ve seen since I picked up the grand strategy genre. The lack of an in-game encyclopedia or note function is felt though, especially with how complicated some of the actions and names can get. Thankfully everything that an action will do is laid out in a pop-up box that comes up when you hover over the action, so you aren’t forced to remember what is exactly needed for a defensive pact to be formed. Many of the actions have been found in previous Paradox games and are all different means of moving a multitude of resource sliders across your nation and those that inhabit the world around you. Through diplomacy you can forge alliances, defensive pacts, improve relation, insult a nation, arm rebels, the list goes on and on. I fully assume that down the line we will see smaller nations get embellished at least a little bit, given Paradox’s habit of supporting games post-launch with DLC. That being said, the map is incredibly detailed and the fact that I can choose to play as one of the numerous nomadic tribes in pre-conquest Europe is really neat to see. Admittedly though, I’m not the biggest fan of ancient history, so those of you with a predilection for that time period might get more mileage out of playing as a smaller nation than I did. While there are a massive amount of other nations to choose from, I found playing as the smaller ones less encouraging as there was little in the way of objectives. ![]() The featured nations are Rome, Egypt, Carthage, Macedon, the Seleucid Empire, and Phrygia. ![]() While you can play as even the smallest nation that existed at the time, there is a lot more attention to detail put into a select few nations from the time period and as such you are steered in the direction of those nations for a better experience. Yes it’s still only skin deep and you’ll be far from an expert when you’re done, but it was nice to see a well thought out tutorial that went over the basics of playing a Paradox grand strategy instead of throwing you into the fray and forcing you to resort to YouTube tutorials. For example: as Macedon you can strive to reunite Alexander’s fallen empire, or as Rome you can enable a dictatorship through manipulation of the Senate and populace. As far as newer players go, Imperator has what I would say is the best Paradox tutorial to date. There are still specific objectives that you can attempt to achieve if you play as one of the bigger nations but they won’t end the game. You decide what you want to do, and are given the means to do it. Accumulate power based on what types of actions you perform and what type of government you run, spend it on actions: then the cycle continues until you either quit the game or weep like Alexander for the lack of new worlds to conquer.Īs with every Paradox Grand Strategy, there are no static game-ending victory conditions in Imperator: Rome. You assume the role of a nation that existed around 304 BCE and have complete control over their economy, military, government, foreign diplomacy, and to an extent their religion. If you’ve played a Paradox Grand Strategy before then you have a good idea of how things are going to work in Imperator: Rome.
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